Unity 3D Mesh绳索模拟

Mesh 网格的绳索模拟,用 Unity 搞出来效果还挺真实的。不靠骨骼,也不用复杂的物理系统,就是纯粹靠Mesh顶点控制。你可以模拟绳子、电缆、甚至吊桥那种软结构,响应也快,不卡顿。

思路上其实不难,主要是通过一组点动态更新 Mesh 的顶点位置,再配合LineRenderer或材质贴图,能拉出那种“有重量感”的绳子形变。加上点重力和阻尼,就更真实了。

比如电缆下垂、电梯钢丝滑动、钩子绳子这些场景都能用上。代码部分比较友好,维护起来也不头大,尤其适合做 VR 交互或者角色装备拖尾特效。

如果你之前试过用刚体链模拟,总觉得弹性过大不好调,这种 Mesh 绳模拟会舒服多。推荐搭配Unity 绳索链子模拟技术探索那篇文章一起看,能拓展不少思路。

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MeshRope-main.zip 预估大小:40个文件
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MeshRope-main 文件夹
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LICENSE 34KB
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ProjectSettings 文件夹
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DynamicsManager.asset 1KB
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TimeManager.asset 202B
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UnityConnectSettings.asset 853B
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Physics2DSettings.asset 2KB
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VFXManager.asset 308B
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AudioManager.asset 416B
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XRSettings.asset 158B
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QualitySettings.asset 6KB
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PresetManager.asset 146B
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ClusterInputManager.asset 114B
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EditorBuildSettings.asset 160B
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TagManager.asset 378B
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NavMeshAreas.asset 1KB
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EditorSettings.asset 1KB
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GraphicsSettings.asset 2KB
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ProjectVersion.txt 85B
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InputManager.asset 6KB
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ProjectSettings.asset 18KB
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PackageManagerSettings.asset 863B
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Assets 文件夹
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Scripts.meta 172B
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Materials 文件夹
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Ground.mat 2KB
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cable_texture.jpg.meta 2KB
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Cable.mat 2KB
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Cable.mat.meta 188B
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cable_texture.jpg 1.12MB
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Ground.mat.meta 188B
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Scenes 文件夹
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SampleScene.unity 44KB
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SampleScene.unity.meta 155B
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Scenes.meta 172B
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Scripts 文件夹
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CableComponent.cs 10KB
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CableParticle.cs 2KB
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CableComponent.cs.meta 243B
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CableParticle.cs.meta 243B
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Materials.meta 172B
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sample3.gif 4.12MB
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Packages 文件夹
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packages-lock.json 8KB
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manifest.json 2KB
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.gitignore 1020B
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README.md 446B
zip 文件大小:5.25MB