Unity3D实时绿幕抠图源码实现

在Unity3D中实现绿幕实时抠图功能,可以通过特定的算法来识别并去除背景,实现类似电影拍摄中的绿幕效果。通过自定义Shader或使用第三方插件,可以有效完成背景抠图操作。此功能常用于虚拟拍摄、游戏开发和AR应用中,为开发者提供强大的实时影像处理能力。

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Unity3d绿幕抠图源码 预估大小:2000个文件
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7z 文件大小:57.26MB