3D Terrain Programming Techniques
This book provides a comprehensive guide to 3D terrain programming, covering fundamental concepts and advanced techniques used in various applications, including flight simulations. While focusing on the Win32/OpenGL platform, the principles and methods discussed can be applied to other platforms as well. The author, Trent Polack, an experienced programmer and OpenGL forum moderator, shares his expertise to provide readers with a deep understanding of terrain engine development.
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