unity回合制卡牌demo
基本的回合逻辑和项目框架搭建using UnityEngine; using System.Collections; public class Fighter : MonoBehaviour { tpublic GameObject objPic = null; tpublic GameObject objHp = null; tpublic GameObject objMp = null; t//value begin tprivate string id = null; tpublic string getId(){ ttreturn id; t} tpublic void setId(string id){ ttthis.id = id; ttif(id==null){ tttgameObject.SetActive(false); tt}else{ tttTexture txr = FighterHelper.GetTextureById(id); tttif(txr==null){ ttttgameObject.SetActive(false); ttt}else{
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