Unity A* Pathfinding Project 4.2.8
A* Pathfinding Project provides a robust and user-friendly Unity pathfinding system. It enables fast pathfinding for AI in complex mazes, ideal for TD, FPS, and RTS games. Features include grid, navmesh, point, and hexagonal graph support, automatic graph generation, multi-threading for minimal framerate impact, post-processing with raycasting, smoothing, and funnel algorithms, and single-line pathfinding calls. It supports graph serialization, local avoidance on XZ and XY planes, includes full source code, and allows runtime graph updates.
4.56MB
文件大小:
评论区