SDL2教程集锦
01_hello_SDL 02_getting_an_image_on_the_screen 03_event_driven_programming 04_key_presses 05_optimized_surface_loading_and_soft_stretching 06_extension_libraries_and_loading_other_image_formats 07_texture_loading_and_rendering 08_geometry_rendering 09_the_viewport 10_color_keying 11_clip_rendering_and_sprite_sheets 12_color_modulation 13_alpha_blending 14_animated_sprites_and_vsync 15_rotation_and_flipping 16_true_type_fonts 17_mouse_events 18_key_states 19_gamepads_and_joysticks 20_force_feedback 21_sound_effects_and_music 22_timing 23_advanced_timers 24_calculating_frame_rate 25_capping_frame_rate 26_motion 27_collision_detection 28_per-pixel_collision_detection 29_circular_collision_detection 30_scrolling 31_scrolling_backgrounds 32_text_input_and_clipboard_handling 33_file_reading_and_writing 35_window_events 36_multiple_windows 37_multiple_displays 38_particle_engines 39_tiling 40_texture_manipulation 41_bitmap_fonts 42_texture_streaming 43_render_to_texture 44_frame_independent_movement 45_timer_callbacks 46_multithreading 47_semaphores 48_atomic_operations 49_mutexes_and_conditions 50_SDL_and_opengl_2 51_SDL_and_modern_opengl 52_hello_mobile 53_extensions_and_changing_orientation 54_touches 55_multitouch
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